[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Quake Segfaults



>> On Sat, 6 Jun 1998, Jaakko Niemi wrote:
>> 
>> > >> After my fun experience upgrading to hamm, everything has been goin well,
>> > >> but I have had one problem. After upgrading svgalib, squake seg faults
>> > >> when started. (so does quake2) Is there a problem with svgalib?
>> > >> 
>> > >> svgalib-bin  1.2.13-3.2
>> > >> svgalibg1    1.2.13-3.2
>> > >> svgalib1     1.2.13-3.2
>> > >> 
>> > >> quake2       3.14a-2
>> > >> squake       1.06-5
>> > >> quake-lib-stub 1.3
>> > 
>> >  I had the same thing. It just segfaulted at the start. In my todo list is to 
>> >  find out against which to file a bug, either svgalib or quake. Haven't
>> >  yet find out which does take the blame. Hmmf. about time to do 
>> >  something about this. 
>> > 
>> >  BTW. This happened with gl and svga, not with x rendering.
>> >  Seems to be related to mouse / keyb handling, but not sure.
>> >  I solved this by compiling svgalib from the sources.
>> 
>> I was told a fix for this was an ldconfig . It worked for me, and
>> everything is fine now... except.. (who knew that was coming?)

 Didn't work for me. But it is now working with the latest hamm svgalib
 and 3.15, don't know which one fixed it. BTW. I have only svgalibg1
 installed, and no libc5-version. 

>> I am still having trouble with sound in squake and quake2.
>> 
>> I dont know where the problem is, but it is as if some sounds are played
>> on /dev/audio and some on /dev/dsp , and most of them die.. the best way
>> to explain it is when you try to cat a wav file to /dev/audio. Generally
>> it is all static. that is what it is like in the game.

 What souncard do you have, and what kernel-version ? I'm using 2.1.101
 and AWE, which works well.

	--j




--
To UNSUBSCRIBE, email to debian-user-request@lists.debian.org
with a subject of "unsubscribe". Trouble? Contact listmaster@lists.debian.org


Reply to: