Re: Invite to join the Release Team
* Christian PERRIER (email@example.com) [100323 16:47]:
> Quoting Clint Adams (firstname.lastname@example.org):
> > > I do not want *this* assistance, thanks. I think we played this charade
> > > long enough. By now, everyone should know that you don't like the way
> > > the release team has done its work, you have saved face and no one will
> > > say that you only criticize the RT without spending any time. On the
> > > other hand, this games wastes both your and our time, so I don't see the
> > > point in continuing.
> > I'm sorry you feel that way, but thank you for your honesty. I will
> > concentrate my efforts elsewhere.
> Well, whatever the background is and the way it came out, I have to
> say that I found Clint's summary very interesting and useful. Is it
> the right way to go to finally not use it?
Eh, who said we're not going to use the *information*? But the way of
presenting "I write an text about what the release team thinks" is not
going to help, and I think the criticsmn raised from e.g. Alexander is
fair, and should be handled before a mail is sent out to d-d-a.
Anyways, an release update is high on our priority list. It would've
been great if someone volunteered to do it in an way that would save
effort. If not, than not.