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Re: AGP Support in PesasosII



pegasosii has no true AGP? *shudder*

and to think i was planning on buying on

how many people are using pegasos machines?

Dean

On Sat, January 22, 2005 11:48 pm, Sven Luther said:
> On Fri, Jan 21, 2005 at 11:23:57AM -0500, Michel Dänzer wrote:
>> On Fri, 2005-01-21 at 11:03 +0100, Bartosz Soko??owski wrote:
>> >
>> > I discovered strange behavior of QuakeII. In software rendering mode
>> it
>> > works fine (20-30FPS) but looks ugly. In GL mode it looks much better
>> but
>> > performace is VERY bad. When I start the game I have approx 80FPS but
>> when
>> > I see some opponents and start shooting them the performance drops
>> > dramatically to 5FPS!!!!! CPU load at this moment is about 30-40%
>> > accorting to top, so it doesn't seem to be CPU load problem.
>> > Can someone explain me whats wrong?
>>
>> For one, the lightmapping method used by the Quake 2 engine is known to
>> work very inefficiently with the free DRI drivers. Try
>>
>> set gl_ext_multitexture "0"
>>
>> in config.cfg.
>
> Nice to know.
>
>> > I did some investigation and found out that my Radeon 8500 works in
>> PCI
>> > mode, not AGP mode (see log file below). May it be a problem?? How to
>> > force Radeon to AGP mode??
>>
>> AFAIK the Pegasos doesn't actually have an AGP bridge.
>
> Indeed, it only has a pci-x slot which is camouflaged as AGP, for the sake
> of
> using cheap agp cards, and not having to go for pci ones.
>
> BTW, Michel, i have been getting reports of DRI not working on pegasos 2
> with
> PCI radeon cards, do you have access to such a card and could maybe test
> the
> truth of this claim ?
>
> Friendly,
>
> Sven Luther
>
>
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