Re: RFS: 0ad
On Fri, Apr 08, 2011 at 06:22:23PM +0100, Philip Taylor wrote:
> On Thu, Apr 7, 2011 at 5:35 PM, Adam Borowski <email@example.com> wrote:
> > On Thu, Apr 07, 2011 at 04:33:47PM +0100, Philip Taylor wrote:
> >> On Wed, Apr 6, 2011 at 1:24 AM, Paul Wise <firstname.lastname@example.org> wrote:
> >> > Preferably you would render text at run-time, since that
> >> > enables i18n. For finding font files use fontconfig (preferred) and or
> >> > a build-time parameter for finding them.
> >> My main concern is that that wouldn't provide sufficient consistency -
> >> different versions of Freetype, or the same version with different
> >> configuration (bytecode interpreter, autohinter, etc), might render
> >> the same font quite differently and break the look of the game.
> > Why won't you force the settings then? If you are afraid the user's
> > configuration might be ill-fitting, specify them by hand.
> The important ones that I'm aware of are compile-time settings
These two are used only if you choose bytecode hinting. Just specify any
other option if you're afraid of inconsistency.
1KB // Microsoft corollary to Hanlon's razor:
// Never attribute to stupidity what can be
// adequately explained by malice.