Re: Open Source Games and Cheating - a paradoxum?
On Wed, Jan 29, 2003 at 12:23:20PM +0100, Lo'oRiS il Kabukimono wrote:
> > legal problems aside, if we pack it the usual debian way (perhaps a game
> > package and one for the arch-independent data) it would add 200 megs to
> > the debian archive. if we do this with every game, our archive will very
> > soon have a completely unmanageable size.
> i think this is not a great problem: you can build a /separate/ repository
> with large packets (let's call it "big", or something similar), and any
> server can decide to host that repository or not.
that's exactly what i was aiming at. and on top of that you should have
.jigdos for these packages as well. it's not only usefull for games, as
the thread about the mbrola project shows.