Bug#660849: RFA: tremulous -- Aliens vs Humans, team based FPS game with elements of an RTS
I request an adopter for the tremulous package. I claimed it for the Games
Team instead of NMUing it, but I don't actually play Tremulous (or
other multiplayer-only games) myself, and it could really do with a real
maintainer. I would recommend maintaining it in the Games Team
(X-Debbugs-Cc'd). I've also cc'd the former maintainer in case he's
interested in this package again.
I have done an upload today to fix long-standing security vulnerabilities;
there may be more undiscovered vulnerabilities, since it's basically a very
old fork of ioquake3.
One bug that should be fixed as a relatively high priority by any new
maintainer is the embedded copy of libjpeg, #589407; for now I've put in
a Lintian override to get the security fixes into the archive, but it should
be fixed properly. ioquake3 could be useful as a basis for this.
Note that Tremulous has not had an official upstream release since 2006.
The upstream website publicizes both 1.1.0 (the 2006 version we have)
and "GPP1" (Gameplay Preview 1), essentially a beta version of Tremulous 1.2,
which might in fact be more popular than 1.1.0 by this point, and is what
is shipped in Fedora. See #559652. Perhaps someone who's in touch with
upstream could sort this out...
The package description is:
Tremulous is a free, open source game that blends a team based First Person
Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players
can choose from 2 unique races, aliens and humans. Players on both teams are
able to build working structures in-game like a Real Time Strategy game.
These structures provide many functions, the most important being spawning.
The designated builders must ensure there are spawn structures or other players
will not be able to rejoin the game after death. Other structures provide
automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the classes
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.