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Re: Best practices for OpenGL ES



On Wed, Feb  1, 2012 at 09:01:33 +0100, Sylvain wrote:

> Hi,
> 
> On Mon, Jan 16, 2012 at 11:58:54PM +0100, Tobias Hansen wrote:
> > Am 16.01.2012 23:40, schrieb Sylvain:
> > > On Mon, Jan 16, 2012 at 08:29:37PM +0100, Julien Cristau wrote:
> > >> On Mon, Jan 16, 2012 at 20:01:51 +0100, Sylvain wrote:
> > >>
> > >>> Alternatively, can the packages detect the OpenGL version at runtime
> > >>> and act accordingly?
> > >>>
> > >> You can detect the GL version and extensions at runtime as much as you
> > >> want.  GL vs GLES is not the same thing though.
> > > 
> > > Yeah, I meant "detect the OpenGL ES/non-ES variant at runtime and act
> > > accordingly".
> > 
> > No, the program can't be linked against both libGLESv2 and libGL.
> 
> Sorry for digging an old thread but - theoretically, the program could
> use dlopen(3) right?
> 
This way lies madness.

Cheers,
Julien

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