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Re: Optimizing arch-independent game data (png, for example)



On Tue, May 13, 2008 at 03:45:48PM +0200, Miriam Ruiz wrote:
> 2008/5/13 Jens Seidel <jensseidel@users.sf.net>:
> 
> >  Ah, you want to compress is during package build, not in upstream
> >  source? I think it should be done from upstream as a few bytes saved is
> >  not a good reason to delay a package build. But it is very effective for
> >  a package why not, depends on the requires time and the costs ...
> 
> Yup. It should be conceptually an equivalent to strip, but for arch
> indep data. It shouldn't be mandatory to repackage upstream source, we
> all know the benefits of keeping upstream source as untouched as
> possible.
> 
> I think the proper place to do so would be in debian/rules. The only
> downside effect I see it that it will be more costly to build the
> package, but then again, it would only be once for all the
> architectures, and it will usually be really done by the uploader, as
> I don't think any autobuilder will need to remake it ever again.

Can we imagine a debhelper script for that like dh_pngcompress?

Cheers,

    Gonéri

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