Re: clanbomber and clanlib
Hans de Goede wrote:
This one looks nice. From the website: 24/05/2007 Trophy ported to
Paul Wise wrote:
On Sat, Mar 1, 2008 at 4:10 AM, Hans de Goede <firstname.lastname@example.org>
My 2 cents (as a Fedora guy lurking here) keep both ClanLib-0.8 and
what we do (well actually I as I maintain both). We currently have
using it: clanbomber and auriferous. And I know of a few other
games which I'm consider packaging too.
auriferous looks cool. What are these other games?
I'm considering packaging:
* Trophy - 2D car racing game - http://trophy.sourceforge.net
This looks interesting but the homepage says it uses clanlib 0.7 which
wasn't even ever "released" was it?
* Race - 3D top view racing game - http://race.sourceforge.net - warning
upstream is dead
* ClanShip - battleship game
- warning upstream is dead
Looks like this one uses ClanLib 0.7.7 as well.
Also for a long list of clanlib games (most 0.6, which is why I keep
maintaining 0.6 in Fedora) see:
Note auriferous is a nice loderunner like game, if you want to
package it start
with the Fedora package, lots of patches needed to get the c++ code
properly with a modern gcc!
Upstream patch tracker seems to be missing your patches.
Yes, they do not appear to be using it, nor any of the sourceforge
infra, except for the website. also upstream seems somewhat dead (as
in no updates for ages despite lots of bugs). I think I've tried to
contact them when I did the package but I'm not sure.
You can grab all my pathces here:
I see a slumped most of them together in one big patch, anyways the
-fixes patch contains both fixes to get it to compile with newer gcc's
as a slew of real bugfixes (make it actually run instead of crash and
burn all the time).