Hello, On Mon, Jan 28, 2008 at 03:09:33PM -0500, Hash C. Borger wrote: > * Package name : doomsday > Version : 1.9.0-beta5.2 > Upstream Author : Jaakko Keränen <skyjake@doomsdayhq.com> > * URL : http://www.example.org/ <http://www.doomsdayhq.com/>? Jamie Jones was working on doomsday packages, see <http://bugs.debian.org/319419> for an old ITP (which was opened originally by a third person entirely). He's also part of the upstream team (I believe), although the URLs for the packages seem to all be broken. It would be worth trying to contact him and see if he's still got those on the go. We maintain a handful of doom packages in the debian games team - see <http://wiki.debian.org/Games> for information on the team. I wrote some packaging guidelines for doom-related packages that I would ask you stuck to: the current development version of these is at <http://svn.debian.org/wsvn/pkg-games/packages/doom-packaging/?rev=0&sc=0>. If there's something in the doom packaging guidelines you disagree with, please let us know :-) They're designed to make sure all the doom packages play together nicely. > * License : GPL > Programming Lang: C++ > Description : GPL licensed engine for classic doom, heretic, hexen and strife which provides updated 3d graphics and network gameplay I'd suggest dropping heretic and hexen from the description since the source for those bits is not distributable. I think the strife implementation is from-scratch, however the unavailability of free game data would mean that would have to go into contrib. How are you planning on dicing up the binaries? -- Jon Dowland
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