Hello! Because it's been a few days since I posted the RFS on debian-devel-games, I wondered if there's anything else I have to do to help gtkradiant into debian; AFAIK all issues are resolved and it's ready for a real DD to sponsor it. What I did: gtkradiant's debian directory on the subversion repository is now up-to-date. I assumed that there are tools etc. to construct a .dsc and .diff.gz from it and the tarball (I have not much experience with svn-buildpackage). I posted a RFS to debian-devel-games and a feature request to the alioth tracker. If there's anything more that is normally required, please tell me because I'm a newbie with this. One (new) issue is that I made a temporary shellscript debian/get_arch.tmp.sh (gets created in directory debian by dpatch), which uses uname -m to format the architecture in such a way that it matches the gtkradiant build script SConscript (e.g. i686 -> x86) ; two questions: - how do you create a temporary file such as a script which only exists at build-time; does it live in debian/ or in debian/patches/ ? I couldn't find an answer in the developer's reference (chapter 6 "Best packaging practices") - can someone with an architecture that doesn't translate to x86 (e.g. Macintosh) please test if they can now compile and run gtkradiant? I'm curious. Bye, Frits
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