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Re: plans for doom packages



On 06/28/2013 10:21 AM, gustavo panizzo <gfa> wrote:
> On 06/28/2013 05:42 AM, Jonathan Dowland wrote:
>> On Thu, Jun 27, 2013 at 05:37:13PM -0300, gustavo panizzo <gfa> wrote:
>>> right now, data packages call prboom (mostly) with parameters,
>>> i would like to change that so data packages call an executable named
>>> after the engine (doom, doom2, etc). that executable would be
>>> managed through alternatives system.
>>
>> I'm a little confused, because that's how things work right now:
>>
>>> /usr/share/applications/doom2-wad.desktop:
>>> Exec=doom -iwad /usr/share/games/doom/doom2.wad
> that is exactly what i would like to change
> 
> to
> 
> 
> /usr/share/applications/doom2-wad.desktop:
> Exec=doom2
> 
> 
> being /usr/games/doom2 a wrapper generated by the engine and managed
> through alternatives

my rationale behind this change is
switches are broken btw different engines, and we can't expect to be
fixed in the future, more engines could appear, more switches could be
needed.
wrappers are a solution for this


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