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Re: RFS: quakespasm (2nd try)



On Mon, 04 Apr 2011 at 10:09:47 +0100, David Banks wrote:
>  Section         : games

Should this be contrib/games? It's relatively useless without Quake data,
unless there's an equivalent of FreeDoom/OpenArena for Quake 1 (in which
case we should package it, in main if it's DFSG-compliant or in non-free
if it's "free beer").

game-data-packager support for idQ1 (shareware or retail) would be great
to have, too.

(Note that if Free data *exists*, that's generally considered to be enough to
put the engine in main, even if we don't package the Free data yet.)

README.Debian:
> There is lots of free beer content available on the above site also.

Is any of it good enough to package, and complete enough to not need any idQ1
files?

http://bugs.debian.org/508201 suggests that ezquake provides models and
graphics but no maps.

Is http://sourceforge.net/projects/openquartz/ complete enough to be used as
an equivalent of OpenArena?

README.Debian:
> If this is too much to type every time I suggest to make a small shell script
> containing that command and install it as '/usr/local/bin/quake' or similar.

I think a good-quality Debian package should have a launcher script that
"Just Works" - see quake3, for instance. In this case it may need to be a
separate (source) package due to non-free/non-distributable dependencies.

If there are alternative datasets, it'd be good to have an arrangement similar
to how the ioquake3 family work: there, openarena and quake3 are the
user-visible packages containing shell scripts and menu entries, with ioquake3
(the engine), openarena-data and quake3-data as implementation details.

How does this engine compare with darkplaces (RFP, #319599)? Are we going to
want an "any dataset with any engine" arrangement with a mini-policy, like
Jon has set up for Doom?

Note that we already have Nexuiz, which I believe uses a modified darkplaces
engine - I'm not sure whether it's a fork (like Tremulous is a fork of Q3),
or close enough to share an engine (like OA and Q3).

    S


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