Hi, On Wed, Nov 26, 2014 at 08:05:14PM +0100, Markus Koschany wrote: > It also uses live-build to create the images. Unfortunately the > resulting image was unusable and I got a kernel panic every time I tried > to boot the DVD. Were you trying to boot in QEMU? I found the same problem, but found it went away if I used real hardware or VirtualBox. > I would be very much interested in combining our efforts and to work on > a single solution that works for all Blends. I'd be happy if you shared > your plans for your system. In my plan, it's still necessary for you to put together the live-build configuration as you've done there in the git repository. There's a server that has a list of git repositories to look at, and then just regularly builds ISO images. The documentation on blends suggests that we use blends-dev to generate the live-build configuration, but I don't think this is workable. There's going to be customisation that needs to be done. I notice though that you're not depending on the Games Blend metapackages but instead on the individual packages, I've not had any problems using the metapackages and it's more likely to be able to cope with missing packages. I'll look at putting together scripts for doing this and a machine to run it on for now. I have no idea what the proper procedures are for finding a Debian project machine to run it more permanently though. I also am not sure how to deal with stable releases, which is probably part of a bigger question. Right now I'm only looking at building testing images (daily or weekly depending on the resources available). Thanks, Iain. -- e: irl@fsfe.org w: iain.learmonth.me x: irl@jabber.fsfe.org t: +447875886930 c: MM6MVQ g: IO87we p: 1F72 607C 5FF2 CCD5 3F01 600D 56FF 9EA4 E984 6C49
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