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Re: Blends Live CDs



Hi,

On Wed, Nov 26, 2014 at 08:05:14PM +0100, Markus Koschany wrote:
> It also uses live-build to create the images. Unfortunately the
> resulting image was unusable and I got a kernel panic every time I tried
> to boot the DVD.

Were you trying to boot in QEMU? I found the same problem, but found it went
away if I used real hardware or VirtualBox.

> I would be very much interested in combining our efforts and to work on
> a single solution that works for all Blends. I'd be happy if you shared
> your plans for your system.

In my plan, it's still necessary for you to put together the live-build
configuration as you've done there in the git repository. There's a server
that has a list of git repositories to look at, and then just regularly
builds ISO images.

The documentation on blends suggests that we use blends-dev to generate the
live-build configuration, but I don't think this is workable. There's going
to be customisation that needs to be done. I notice though that you're not
depending on the Games Blend metapackages but instead on the individual
packages, I've not had any problems using the metapackages and it's more
likely to be able to cope with missing packages.

I'll look at putting together scripts for doing this and a machine to run it
on for now. I have no idea what the proper procedures are for finding a Debian
project machine to run it more permanently though.

I also am not sure how to deal with stable releases, which is probably part
of a bigger question. Right now I'm only looking at building testing images
(daily or weekly depending on the resources available).

Thanks,
Iain.

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